Conference: Street-forming, re-forming

Notre-Dame University – Louaize 9-11 November 2016

Streets connect but also disrupt. Streets are traces of cities’ evolution and of civilizations. In the 21st century, with unprecedented urbanization and the need for planning resilient cities, the impact on streets is tremendous in relation to transport, communication, identities, safety, functions and socio-cultural roles. Queries arise, on whether anticipating or influencing change in the roles and characters of streets should be addressed within pre-determined conventional, professional, and institutional settings or within a broader framework.

‘City streets make up more than 80% of open spaces in most cities, but how can these be used for other uses that transit to further democracy, health and sustainability? Camilla van Deurs will give examples from Gehl’s projects around the World of great streets that have reclaimed a better balance between People and mobility.’ Camilla van Deurs
‘Identity of place: the place is a room, a house, a street and a city. The sign, the word, the colour and the arrow are the gestures of public space. The designer endows the place with the language that renders its identity visible.’ Andreas Uebele
‘At a moment when private investment have taken control of what was left of our public space in streets and entire parts of cities across the globe, the notion itself of street as public realm is under attack. The City Street2 conference offers a much needed and timely opportunity for an operative reflection on the role urban designers and professionals of the built environment have in this process.’ Paola Somma


Launch of GeoPortOst

Map portal and georeferencing of hidden maps of Eastern and Southeastern Europe
Enter the Maposphere!
The DFG funded project GeoPortOst provides access to more than 900 maps printed in research literature.
The collection contains thematic maps about history and the territorial dynamics of Eastern and Southeastern Europe.
To increase the visibility of the digital maps, we have started a project where those who are interested are asked to help us to improve the geographic accessibility of the maps. By launching the GeoPortOst-Georeferencer that enables users to match the old map with a modern base map, we want to extend the public usage of the maps.
Discover the landscape of Eastern and Southeastern Europe and help us place our digitized maps on the globe. Your name will be credited, and your efforts will significantly improve public access to the collection. Contributors can see the results of their work, as well as the progress of the project and other participants. The top contributors will be publicly announced and will receive a thank-you gift We would appreciate any support!
Contact: geoportostclear(clearacleartclear)clearios-regensburgclear.clearde

Games for Cities – Competition Open Call

Dear Designers, Social Scientists, Technologists, Game and City enthusiasts:

So you’re interested in cities, migration, and how games can tackle city challenges. In this open call, the Games for Cities program invites you to submit your vision for migration and how gaming methods can help cities adapt to unpredictable changes. See the game design parameters and guidelines for the application procedure below:

1 What
PLAY the CITY and her partners initiated the Games for Cities( program to encourage city-game developers to tackle real urban challenges. At the same time, city decision-makers are encouraged to explore gaming as a potential method for improved city-making. We invite you to work with our team over a 3-day period (at the The City Game Jam from the 22nd-24th November) to develop a city-game that puts your vision for managing migration into practice.

2 Entry Topic
While the ‘refugee crisis’ is a regular front page news story and topic of daily conversation, it is in fact only one part of a much broader phenomenon. The stark reality is that migration is a permanent and growing dynamic that 21st century cities must learn to adapt to both spatially and socially. City-games are already operational tools for complex urban challenges. How can we design and implement them for settling newcomers, and for accelerating processes of integration with local residents?

3 Who can enter
This invitation is open to both local and international applicants who can express their visions on migration through a game format. This is opened up to include both technically- and non-technically-oriented ‘designers’, from technologists and game designers, to social scientists and general city enthusiasts. All applicants must be 18 years or older.

4 The Winner
Each of the three selected winning entries will receive an amount of EUR750 to cover travel and accommodation expenses in the Netherlands for three days, while they further develop their concept in collaboration with the Games for Cities team. This includes their involvement in a City Game Talk Show event, publication of their concept, and extensive international promotion via Games for Cities’ own channels.

5 How to Enter
Applicants are invited to submit their vision for a game that could help manage any aspect of the migration challenge that Western European cities face, in no more than 500 words. You are welcome to use any medium accompanying your text, to express your concept further, as long as it is clearly communicated and able to be emailed.
Attached to your vision, please include web links to a max. 3 games that best illustrate your vision for how games can tackle city challenges – this could include games that you have personally designed, or games that you take inspiration from.

Send your submission to by no later than 22:00 on 07/11/2016. The file must be no bigger than 5MB, and the written explanation must not exceed 500 words. This means that, in your text, you can include (Youtube or Vimeo) hyperlinks to videos, a web-link, an animation, a poster, an infographic, a photo montage, or any other format that you feel best illustrates your vision. If other formats are within the entry guidelines, but too large to email, please send these via Wetransfer.

Your completed application must be submitted as a single pdf file, and should include the following:
* ENTRANT: name, workplace, and brief bio/CV, including some form of photographic identity.
* VISION: Write a clear summary that highlights your specific vision for managing the tensions around mass in-migration, and how a game might help to achieve your vision. The use of both text and imagery is required, with a maximum of 500 words. The use of creative media is also encouraged.

6 The Jury
The entries will be judged by
Ekim Tan (Play the City)
Martijn De Waal (The Mobile City, AUAS Play and Civic Media)
Michiel De Lange (UU New Media Studies, The Mobile City) Michelle Provoost (International New Town Institute)
Felix Madrazo (The Why Factory, IND)

7 Rules and Conditions
The Competition shall be conducted in accordance with the following basic principles:
• Equal opportunities for all applicants;
• Assessment of the applications exclusively in accordance with clear, pre-defined and
non-discriminatory selection criteria;
• Assessment of the submitted game design visions and concepts in all phases by an independent jury;
The Jury shall endeavour to adopt decisions by consensus. If a consensus cannot be achieved, decisions shall be taken by majority vote. Before the jury’s decision is published, any contact between applicants and the staff of Games for Cities (the members of the Jury) – in relation to the competition – is prohibited.
The Jury’s decision is final.
The three selected winning applications will receive an amount of EUR750, to cover their travel to and from Amsterdam, as well as their accommodation expenses. All work created under the Competition remains the intellectual property of its creator to which Games for Cities can freely use for non-commercial gain.

Games for Cities is initiated by Play the City
Made possible by Stimuleringsfonds Creatieve Industrie

Developed in partnership with AUAS Play and Civic Media, Het Nieuwe Institute, UU New Media Studies, TU Delft The Why Factory, Pakhuis de Zwijger and The Mobile City

London Vs The Developers

Curzon Soho is one of London’s flagship arthouse cinemas. Recent announcements revealed that it may be knocked down to make way for the Crossrail 2 development. The West End Extra newspaper originally broke the story about a possible demolition and it was taken up by the Daily Telegraph. The Guardian and many other publications have also picked up the story.

On 17 April 2016, The Observer published an excellent and detailed article outlining why the battle to save Curzon Soho matters. Read it here

– West End Extra article:
– Daily Telegraph article:
– The Guardian:

In the recent past, Curzon Soho has been named the best cinema in London by readers of the listings magazine ‘Time Out’. However, this unique, lovely and important cinema is under threat as it has been named a “surface area of interest” by those organising the £25 billion Crossrail 2 project.

Losing Curzon Soho would be yet another nail in the coffin for the arts in London for the sake of the commercial and financial gain of the minority. Any proposal to demolish this wonderful cinema would be yet another example of the rampant ‘beigification’ of London. Londoners should unite and reject any proposals to destroy our cultural heritage.

Those of us who want to save Curzon Soho from such a destructive and shameful fate need to fight for its wellbeing right now. A petition signed by 1000s of people whilst the open consultation process is ongoing may just make developers think twice about demolishing our arthouse cinema.

We need the power of signatures to help us convince developers that the cinema is worth keeping and important to many people.

CFP – Nordic Geographers Meeting

Session N8 – Artist strategies and methods of resistance in the regenerated city

Urbanism as process and product is the source and profit of capital production. Hence the city, its urban fabric and socio-spatial structure manifest and correlate with its economy. Artists and art have long been at the centre of the economic transformation of the city with a well-established relationship between the arts sector and the private (commercial) sector of urban regeneration and gentrification. This varies from the temporary inhabitation of post-industrial urban areas and buildings under disrepair, as studios, galleries, and sites for temporary art works, through to the flagship tenant status of educational, gallery and museum institutions, and the commissioning of public artworks within urban redevelopment and regeneration projects. Their presence builds a positive image of a cultural ‘creative hub’ that both attracts a different social set and adds value to the area. This added cultural and commercial capital value asset for the developers render art and artists as complicit agents in social and economic injustices and inequalities effected through regeneration and gentrification processes. Their actions valorise the decanting of low-income residents and independent businesses, and help to striate the socio-economic make up of urban areas from which they eventually also end up excluded.

This panel seeks to bring together researchers from across disciplines such as artists, geographers, curators, spatial and socio-economic theorists and practitioners to question and propose how might art, and artists contribute as agents for positive long-term socio-political change? One in which their actions and artworks do not give credence to developer and governmental neoliberal regeneration and gentrification strategies. Contributions are invited in the form of papers, presentations, and performances/readings that challenge the current status quo and propose alternate strategies, and methods of resistance and action for artists and art in the regenerated city.

Dr Pat Naldi (Art Programme, Central Saint Martins, University of the Arts London) Please submit paper abstracts to

CFP – AAG 2017


DEADLINE FOR ABSTRACTS: 16th November 2016
Boston AAG 5th-9th April, 2017

Session Conveners – Charles Barlow (University of Chicago) and Julie Clark (University of the West of Scotland)

Placemaking and community have gained considerable prominence in policy and planning strategies in recent years. Nevertheless, the rhetoric of inclusion obscures the tensions and competing agendas embedded in managing urban transformation. Along one axis, these efforts are complicated by divergent interests and priorities from myriad stakeholders, ranging from policymakers to private investors to community members themselves. These plural narratives and complicated still further when we consider the role of the civic-minded researcher and our aspiration for geographical inquiry to not just do no harm, but to do good on participants’ terms rather than academics (PyGyRG 2009).

Taking inspiration from the Autonomous Geographies Collective suggestion that ‘the most important principle for academics committed to social change is to make strategic interventions collectively with the social movements we belong to’ (2010, 247), this session seeks to explore methodological approaches that recognize and engage with the value of normative ideas embedded within and negotiated by communities (Smith 2009) and question and destabilize traditional barriers between us, the ‘experts’ and the marginalized ‘researched’ to carve out spaces for collaboration and the co-production of knowledge. Indeed, no matter how laudable, the new orthodoxy of community participation and civic engagement in the urban transformation process poses unanswered questions about who is represented and how, is silent on the role of the civic-minded researcher, while the question of what it takes to create and sustain vibrant urban communities remains as live as ever.

Through this session, we hope to foster discussion of the myriad methodological approaches that inform and advance our understanding of community, and particularly welcome papers engaged with:

· placemaking in policy and planning contexts (e.g. public interest design);

· grassroots community initiatives (e.g. activism and social movements);

· co-production and participatory methods applied in the urban environment; and,

· methodological challenges that complicate our understanding of community (e.g. positionality)
Please kindly e-mail abstracts along with your PIN to [log in to unmask] and [log in to unmask] as soon as possible.
Register for the Boston AAG conference at: