Architecture Programme Manager – British Council

Location London

Department Arts

Category: Full Time, indefinite

Location: London Salary

Pay Band 7 (£25,758 – 32,463) plus London Market Allowance

The Organisation

The British Council was founded to create ‘a friendly knowledge and understanding’ between the people of the UK and wider world by making a positive contribution to the countries we work with, and in doing so making a lasting difference to the UK’s international standing, prosperity and security. The programmes we use to do this are wide-ranging and cover the arts, education, English, science and society.

The Arts

Our UK Arts team works with the British Council’s global network of offices to achieve significant impact and change by finding new ways of connecting and seeing each other through the arts. Our team in the UK has three main groupings: We have six art form teams; three cross-disciplinary teams; and three country-specific teams in Scotland, Wales and Northern Ireland. Our aim is to see stronger creative sectors across the world that are better connected with the UK.

We believe arts and culture are vital to prosperous, secure societies, and that offering international cultural connections and experiences strengthens their resilience. We are uniquely able to make a difference thanks to our extensive and diverse networks in the UK and internationally, enabling us to respond to the individual context of each place we work in. Link to Vision on internet.

The Team

In the Architecture Design Fashion department (ADF) we use our connections and understanding of the UK contemporary design sector to advise and support our international colleagues on working on design exhibitions, events, residencies and other projects within cultural relations programmes and provide a link to the UK. Together we develop projects to encourage showcasing, partnerships, collaboration and professional exchange. We work in partnership with institutions, designers and design professionals to build relationships between the cultural, educational and professional organisations in the UK and around the world.

The Opportunity

We have an excellent opportunity for an architecture programme manager to provide specialist support to British Council offices overseas to ensure the development, implementation and management of high-quality, strategic architecture programmes which meet specific regional requirements and support the British Council’s cultural relations objectives.

The successful candidate must demonstrate the following essential knowledge & experience:
A good, wide knowledge of contemporary UK architecture and the ability to make critical judgements across different genres.
A good network of contacts across the UK architecture sector.
A track record in programming architecture events, and commissioning exhibition and graphic designers.
The ability to write and edit effectively for a variety of different audiences; and to use digital platforms including blogs and social media
Some of the main opportunities/challenges include: (Please see Role Profile for full details of the duties)

Leads in the development and presentation of specific project or programme proposals, including the architecture-related component of wider programmes, to ensure these are soundly based and gain approval.
Oversees and, as necessary, advises on the implementation of approved architecture projects and/or programmes to ensure these are efficiently and effectively delivered to agreed standards.
Actively builds professional networks and information channels that maintain an excellent understanding of relevant developments, stakeholders and opinion formers in the architecture sector.
Proactively identifies and cultivates potential/actual partners for project and programme development and delivery, and secures the successful achievement of British Council objectives.
Contributes to the development of the exhibitions for the British Pavilion at Venice Architecture Biennale.
Leads on ADF’s relationship with at least one region within the British Council network, becoming an expert on the context and being the first point of contact for partners and internal colleagues within ADF department across all three disciplines.
Using agreed British Council systems and processes, plans and manages the budget for a range of small/medium-sized projects and programmes.
Equality Comment & Equality of Opportunity (UK)

Valuing diversity is essential to the British Council’s work. We aim to abide by and promote equality legislation by following both the letter and the spirit of it to try and avoid unjustified discrimination, recognising discrimination as a barrier to equality of opportunity, inclusion and human rights. All staff worldwide are required to ensure their behaviour is consistent with our policies.

The British Council is committed to a policy of equal opportunity and is keen to reflect the diversity of UK society at every level within the organisation. We welcome applications from all sections of the community. In line with the British Council’s Child Protection policy, any appointment is contingent on thorough checks. In the UK, and in other countries where appropriate systems exist, these include criminal records checks.

For further information please see the documents below:

Role profile
British Council behaviours
Benefits
Generous pension
32 days annual leave
Flexible working policy
Childcare vouchers
Season ticket loan
The closing date is 13th November 2016 at 23:59 UK time and we are looking to schedule the interviews for week commencing: 28th November 2016.

Advertisements

Owen Hatherley | Are the Ruins Really Ruined? | 17 November 2016

Thursday 17 November | Keynes Library, 43 Gordon Square WC1H 0PD | 15:00-17:00

Join us for a talk with Owen Hatherley, entitled ‘Are the Ruins Really Ruined’?

Rodney Gordon car park GatesheadThe increased currency of the notion of Ruins over the last decade or so in art, architecture and theory has frequently focused on the notion that an entire era – roughly speaking, of the ‘post-war consensus’ in one part of Europe and ‘real socialism’ in another – is so comprehensively ended that its physical remnants resemble those of a vanished civilisation. To what degree is this actually true? In terms of actual inhabitation, many of the places considered to be ruins or remnants are actually wholly used, and exist in the genuinely very different circumstances of neoliberalism. What does it mean to class somewhere that people live as a ruin? For those who want to try to continue the social projects that these ‘ruins’ represent, is their presentation as romantic relics a help or hindrance?

Image result for Owen HatherleyOwen Hatherley received his PhD from Birkbeck in 2011. He writes regularly on architecture and cultural politics for The Guardian, The London Review of Books and other publications, and is the author of several books: Militant Modernism (Zero, 2009), A Guide to the New Ruins of Great Britain (Verso, 2010), Uncommon: An Essay on Pulp (Zero, 2011), A New Kind of Bleak: Journeys through Urban Britain (Verso 2012), Landscapes of Communism (Penguin 2015) and The Ministry of Nostalgia (Verso 2015).

Conference: Street-forming, re-forming

Notre-Dame University – Louaize 9-11 November 2016

Streets connect but also disrupt. Streets are traces of cities’ evolution and of civilizations. In the 21st century, with unprecedented urbanization and the need for planning resilient cities, the impact on streets is tremendous in relation to transport, communication, identities, safety, functions and socio-cultural roles. Queries arise, on whether anticipating or influencing change in the roles and characters of streets should be addressed within pre-determined conventional, professional, and institutional settings or within a broader framework.

‘City streets make up more than 80% of open spaces in most cities, but how can these be used for other uses that transit to further democracy, health and sustainability? Camilla van Deurs will give examples from Gehl’s projects around the World of great streets that have reclaimed a better balance between People and mobility.’ Camilla van Deurs
‘Identity of place: the place is a room, a house, a street and a city. The sign, the word, the colour and the arrow are the gestures of public space. The designer endows the place with the language that renders its identity visible.’ Andreas Uebele
‘At a moment when private investment have taken control of what was left of our public space in streets and entire parts of cities across the globe, the notion itself of street as public realm is under attack. The City Street2 conference offers a much needed and timely opportunity for an operative reflection on the role urban designers and professionals of the built environment have in this process.’ Paola Somma

Launch of GeoPortOst

Map portal and georeferencing of hidden maps of Eastern and Southeastern Europe
Enter the Maposphere!
The DFG funded project GeoPortOst provides access to more than 900 maps printed in research literature.
The collection contains thematic maps about history and the territorial dynamics of Eastern and Southeastern Europe.
To increase the visibility of the digital maps, we have started a project where those who are interested are asked to help us to improve the geographic accessibility of the maps. By launching the GeoPortOst-Georeferencer that enables users to match the old map with a modern base map, we want to extend the public usage of the maps.
Discover the landscape of Eastern and Southeastern Europe and help us place our digitized maps on the globe. Your name will be credited, and your efforts will significantly improve public access to the collection. Contributors can see the results of their work, as well as the progress of the project and other participants. The top contributors will be publicly announced and will receive a thank-you gift We would appreciate any support!
Website: http://geoportost.ios-regensburg.de/
Georeferencer: http://geoportost.georeferencer.com/random
Contact: geoportostclear(clearacleartclear)clearios-regensburgclear.clearde

Games for Cities – Competition Open Call

Dear Designers, Social Scientists, Technologists, Game and City enthusiasts:

So you’re interested in cities, migration, and how games can tackle city challenges. In this open call, the Games for Cities program invites you to submit your vision for migration and how gaming methods can help cities adapt to unpredictable changes. See the game design parameters and guidelines for the application procedure below:

1 What
PLAY the CITY and her partners initiated the Games for Cities(gamesforcities.com) program to encourage city-game developers to tackle real urban challenges. At the same time, city decision-makers are encouraged to explore gaming as a potential method for improved city-making. We invite you to work with our team over a 3-day period (at the The City Game Jam from the 22nd-24th November) to develop a city-game that puts your vision for managing migration into practice.

2 Entry Topic
While the ‘refugee crisis’ is a regular front page news story and topic of daily conversation, it is in fact only one part of a much broader phenomenon. The stark reality is that migration is a permanent and growing dynamic that 21st century cities must learn to adapt to both spatially and socially. City-games are already operational tools for complex urban challenges. How can we design and implement them for settling newcomers, and for accelerating processes of integration with local residents?

3 Who can enter
This invitation is open to both local and international applicants who can express their visions on migration through a game format. This is opened up to include both technically- and non-technically-oriented ‘designers’, from technologists and game designers, to social scientists and general city enthusiasts. All applicants must be 18 years or older.

4 The Winner
Each of the three selected winning entries will receive an amount of EUR750 to cover travel and accommodation expenses in the Netherlands for three days, while they further develop their concept in collaboration with the Games for Cities team. This includes their involvement in a City Game Talk Show event, publication of their concept, and extensive international promotion via Games for Cities’ own channels.

5 How to Enter
Applicants are invited to submit their vision for a game that could help manage any aspect of the migration challenge that Western European cities face, in no more than 500 words. You are welcome to use any medium accompanying your text, to express your concept further, as long as it is clearly communicated and able to be emailed.
Attached to your vision, please include web links to a max. 3 games that best illustrate your vision for how games can tackle city challenges – this could include games that you have personally designed, or games that you take inspiration from.

Send your submission to opencall@playthecity.eu by no later than 22:00 on 07/11/2016. The file must be no bigger than 5MB, and the written explanation must not exceed 500 words. This means that, in your text, you can include (Youtube or Vimeo) hyperlinks to videos, a web-link, an animation, a poster, an infographic, a photo montage, or any other format that you feel best illustrates your vision. If other formats are within the entry guidelines, but too large to email, please send these via Wetransfer.

Your completed application must be submitted as a single pdf file, and should include the following:
* ENTRANT: name, workplace, and brief bio/CV, including some form of photographic identity.
* VISION: Write a clear summary that highlights your specific vision for managing the tensions around mass in-migration, and how a game might help to achieve your vision. The use of both text and imagery is required, with a maximum of 500 words. The use of creative media is also encouraged.

6 The Jury
The entries will be judged by
Ekim Tan (Play the City)
Martijn De Waal (The Mobile City, AUAS Play and Civic Media)
Michiel De Lange (UU New Media Studies, The Mobile City) Michelle Provoost (International New Town Institute)
Felix Madrazo (The Why Factory, IND)

7 Rules and Conditions
The Competition shall be conducted in accordance with the following basic principles:
• Equal opportunities for all applicants;
• Assessment of the applications exclusively in accordance with clear, pre-defined and
non-discriminatory selection criteria;
• Assessment of the submitted game design visions and concepts in all phases by an independent jury;
The Jury shall endeavour to adopt decisions by consensus. If a consensus cannot be achieved, decisions shall be taken by majority vote. Before the jury’s decision is published, any contact between applicants and the staff of Games for Cities (the members of the Jury) – in relation to the competition – is prohibited.
The Jury’s decision is final.
The three selected winning applications will receive an amount of EUR750, to cover their travel to and from Amsterdam, as well as their accommodation expenses. All work created under the Competition remains the intellectual property of its creator to which Games for Cities can freely use for non-commercial gain.

Games for Cities is initiated by Play the City
Made possible by Stimuleringsfonds Creatieve Industrie

Developed in partnership with AUAS Play and Civic Media, Het Nieuwe Institute, UU New Media Studies, TU Delft The Why Factory, Pakhuis de Zwijger and The Mobile City

London Vs The Developers

Curzon Soho is one of London’s flagship arthouse cinemas. Recent announcements revealed that it may be knocked down to make way for the Crossrail 2 development. The West End Extra newspaper originally broke the story about a possible demolition and it was taken up by the Daily Telegraph. The Guardian and many other publications have also picked up the story.

On 17 April 2016, The Observer published an excellent and detailed article outlining why the battle to save Curzon Soho matters. Read it here http://gu.com/p/4ta6b/stw

– West End Extra article: http://bit.ly/1zOGIfQ
– Daily Telegraph article: http://bit.ly/1Bgvjrw
– The Guardian: http://bit.ly/1PrZK4W

In the recent past, Curzon Soho has been named the best cinema in London by readers of the listings magazine ‘Time Out’. However, this unique, lovely and important cinema is under threat as it has been named a “surface area of interest” by those organising the £25 billion Crossrail 2 project.

Losing Curzon Soho would be yet another nail in the coffin for the arts in London for the sake of the commercial and financial gain of the minority. Any proposal to demolish this wonderful cinema would be yet another example of the rampant ‘beigification’ of London. Londoners should unite and reject any proposals to destroy our cultural heritage.

Those of us who want to save Curzon Soho from such a destructive and shameful fate need to fight for its wellbeing right now. A petition signed by 1000s of people whilst the open consultation process is ongoing may just make developers think twice about demolishing our arthouse cinema.

We need the power of signatures to help us convince developers that the cinema is worth keeping and important to many people.